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    Live Streaming Market

    ID: 8656
    127 Pages
    Research Team
    05/2025

    Live Streaming Market Research Report Information by Components (Platforms, and Industrial and Services), BY Application Area (Media & Entertainment, Esports, Events, Retail, Government, and Others), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) - Forecast till 2035

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    Market Summary

    Live Streaming Market Overview

    The Live Streaming Market size was valued at USD 127,681.1 Million in 2024. The Application Tracking System industry is projected to grow from USD 154,942.8 Million in 2025 to USD 1,050,775.6 million by 2035, exhibiting a compound annual growth rate (CAGR) of 22.8% during the forecast period (2025-2035). 

    Increasing Availability and Affordability of High-Speed Internet Access and Rising Consumption of Live Streamed Video by Consumers Across Verticals and Greater Brand Engagement And Reach Through Live Videos are driving the growth of the Live Streaming Market.

    As per Analyst at MRFR, “The video content streamed online are more tempting to the potential customers. As reported, more than 67% of online video streaming consumers are expected to purchase the products and services soon after the conclusion of live video. Also, marketing campaigns from various organizations reported 79% genuine conversation with potential customers. Marketers are largely focused on videos that are precise and descriptive enough to explain their product offerings and benefits of use.”

     FIGURE 1: LIVE STREAMING MARKET VALUE (2019-2035) USD Million

    LIVE STREAMING MARKET VALUE (2019-2035) USD Million

     Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review

    Live Streaming Market Opportunity

    ADVANCEMENTS IN AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) TECHNOLOGIES ARE POISED TO ENHANCE IMMERSIVE EXPERIENCES WITHIN LIVE STREAMS

    Live streaming is made more immersive by AR and VR. We can expect all of these technologies to become much more widely available this year. For instance, we now have digital effects or interactive filters that are superimposed on AR live broadcast. This really enhances the viewing experience. VR live streaming, which immerses viewers in a completely immersive virtual world, is one illustration of the virtual world's growing popularity. AR glasses and headsets are two of the cutting-edge technologies that are currently gaining popularity. These technologies have become a part of everyday life as they become more affordable, providing viewers with a new and immersive experience.

    AI in Real-Time Broadcasting

    Live broadcasting is being improved in numerous ways by artificial intelligence. By automating content moderation, optimizing video quality, auto-captioning, and providing viewers with tailored recommendations based on their viewing preferences, artificial intelligence is being used to create a safer environment. In an even more futuristic approach, streamers are already employing AI-generated avatars or virtual influencers for live streaming. AI can produce real-time statistics that streamers can use to comprehend user behavior and trends as well as the performance of their material.

    NextVR examples

    A business called NextVR focuses on using virtual reality to transmit live events. To give viewers engaging live streaming experiences, they have teamed up with sports leagues like the NBA and NFL. With NextVR, spectators may sit courtside or on the field and watch games in virtual reality, experiencing the action as though they were there. Fans were treated to an augmented reality experience during the NBA Finals, which allowed them to go even closer to the action on the floor. In order to give fans the impression that they were sitting courtside during the game, the NBA teamed up with NextVR to develop a virtual reality and augmented reality experience. Fans may observe the game from multiple perspectives, including a 360-degree view of the arena, by using a smartphone or a virtual reality headset. However, the augmented reality images superimposed on the live TV stream were the true magic. On top of the live game footage, fans could see player data, game highlights, and other statistics in real time. Fans were given the impression that they were in the thick of things, resulting in an engaging and educational experience.

    AR Sports Visuals

    Augmented reality is being used in sports broadcasting to produce more interesting and educational visuals. AR is being used by networks like ESPN and NBC to generate player statistics, virtual scoreboards, and other real-time data. This makes the experience more immersive and improves the viewer's comprehension of the game.

    Advertising is another application of augmented reality. Businesses like McDonald's and Pepsi have developed augmented reality advertisements that superimpose virtual things over actual landscapes. Pepsi, for instance, developed an augmented reality ad that let users play a virtual soccer match while they were out on the street. The players and virtual ball were superimposed on top of the live video stream..

    Live Streaming Market Segment Insights

    Live Streaming Component Insights

    The Live Streaming Market is bifurcated based on component into platform and services. Live streaming platforms offered by various providers help brands to interact with their existing and potential clients. Providers also offer associated services to their clients that help them to effectively initiate live events. The Platforms segment dominated the global market in 2024, while the Platforms is projected to be the fastest–growing segment during the forecast period. Live streaming platforms are video hosting solutions that allow users to upload and broadcast video content to their audience. Some of the key live streaming platforms include Twitch, YouTube, Vimeo, Dacast, and IBM Video Cloud. Users select live streaming platforms based on various parameters including authentication, authorization, customization, and pricing. Therefore, players operating in this market compete with each other’s to provide the best in class (that fulfils all the above parameters) platform to the users.

    FIGURE 2: LIVE STREAMING MARKET SHARE BY TECHNOLOGY  2024 AND 2035 (USD Million)

    LIVE STREAMING MARKET SHARE BY TECHNOLOGY  2024 AND 2035 (USD Million)

    Source: Secondary Research, Primary Research, MRFR Database and Analyst Review

    Live Streaming Application Area Insights

    This segment is bifurcated into Hybrid Laser-LED Systems and Pure Laser Phosphor Systems. The Media & Entertainment segment dominated the global market in 2024, while the Media & Entertainment is projected to be the fastest–growing segment during the forecast period. Media and entertainment cover news broadcasting companies, film production and event management companies who promote their event and cover various national events for its intended audiences. The number of media and entertainment companies is shifting towards live streaming services to engage its intended audience thereby driving the overall market.

    Live Streaming System Regional Insights

    Based on Region, the global Live Streaming is segmented into North America, Europe, Asia-Pacific, Middle East & Africa, and South & Central America. North America accounted for the largest market share in 2024 and is anticipated to reach during the forecast period. However, North America is projected to grow at the highest CAGR during the forecast period. The strong internet connectivity network either through broadband or mobile network services and availability of numerous live streaming platforms in the region is accelerating the growth of the live streaming market. The preference of live video streaming over the other segments is increasing year on year. Over 44% of the population reported they watched fewer television channels since live streaming platforms are launched. Digging deep, 86% live streaming is preferred for sports events than other content streamed in the United States. The number of key global players in the country is a significant factor that contributes to market growth. The brand engagement for live streaming was reported to be a high sales rate conversion with more potential customers participating in the sales campaigns organized online.

    Asia-Pacific is dominating the Live Streaming Market mainly due to the high youth population in the region. Also, the other factors that owe to the market growth include live video streaming services flourishing, rising demand for live streaming over the conventional television channels where users needed to wait for their beloved show to be telecasted. In addition, the adoption of digital innovation in the region has been on its rise, increasing the internet population, emerging economies such as India, Malaysia, Singapore, and China, and so on. The rate of digital transformation is expected to beat the Unites States growth rate for retail, adopting digital strategies that boost the overall economic growth.

    The live streaming market in the European region is dominated by players that include Amazon’s Twitch, Google’s YouTube, Facebook Gaming, and Microsoft’s Mixer. These key players are going into strategic partnerships to capture maximum market share. For instance, the gaming studio called Activision Blizzard and Google signed a multi-year partnership for streaming esports tournaments that includes Call of Duty League and Overwatch League. However, the other market players are trying their ways of market expansion through various strategic initiatives

    FIGURE 3: LIVE STREAMING MARKET VALUE BY REGION 2024 and 2035 (USD Million)

    LIVE STREAMING MARKET VALUE BY REGION 2024 and 2035 (USD Million)        

    Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review

    Further, the countries considered in the scope of the Application Tracking System Market are the US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, Chile, and others.

    Live Streaming Key Market Players & Competitive Insights

    Many global, regional, and local vendors characterize the Live Streaming Market. The market is highly competitive, with all the players competing to gain market share. Intense competition, rapid advances in technology, frequent changes in government policies, and environmental regulations are key factors that confront market growth. The vendors compete based on cost, product quality, reliability, and government regulations. Vendors must provide cost-efficient, high-quality products to survive and succeed in an intensely competitive market.

    The major players in the market include StreamYard, Kaltura, BrightCove, IBM, Dacast, Twitch Interactive, Inc., Vimeo, Inc, ByteDance, StreamShark, Flux Broadcast, Wowsome XR LTD, Wowsome XR LTD, Kick, GOOGLE LLC, Microsoft Corporation, AFREECATV CO., LTD. (Soop), STREAMING.HR, Event streaming, Huya Inc., And among others. The Live Streaming Market is a consolidated market due to increasing competition, acquisitions, mergers and other strategic market developments and decisions to improve operational effectiveness.

    Key Companies in the Live Streaming Market include

      • StreamYard
      • Kaltura
      • BrightCove
      • Dacast
      • Twitch Interactive, Inc.
      • Vimeo, Inc
      • ByteDance
      • StreamShark
      • Flux Broadcast
      • Wowsome XR LTD
      • Wowsome XR LT
      • Kick, GOOGLE LLC
      • AFREECATV CO., LTD. (Soop)
      • HR
      • Event streaming
      • Huya Inc

    Live Streaming Market Industry Developments

    January 2023: IBM launches its IBM Video Streaming software, which improves business collaboration globally. IBM Video Streaming is an enterprise-ready broadcasting technology that provides enterprise enterprises with a solution that is rich in security and capabilities. This video streaming mobile software allows for several livestreamed videos. Close captioning enabled by AI is one of the features introduced to the app that is specialised for the business. Administrators can simply modify this closed captioning for greater context or comprehension.

    May 2019: Dacast partnered with InPlayer Ltd. to revamp the company’s secure paywall to all users. This partnership will help users to monetize live streams and VOD content in a faster and easier manner.

    Live Streaming Market Segmentation

      • Live Streaming by Component Type Outlook

        • Platform
        • SERVICES
      • Live Streaming by Application Area Outlook

        • Media and Entertainment
        • Esports
        • Events
        • Retail
        • Government
        • Others
      • Live Streaming Regional Outlook

      • North America
        • US
        • Canada
        • Mexico
      • Europe
        • Germany
        • France
        • UK
        • Rest of Europe
      • Asia-Pacific
        • China
        • Japan
        • India
        • Rest of Asia-Pacific
      • Middle East & Africa
        • UAE
        • Saudi Arabia
        • South Africa
        • Rest of Middle East & Africa
      • South America
        • Brazil
        • Argentina
        • Rest of South America

    Market Size & Forecast

    Report Attribute/Metric

    Details

    Market Size 2024

    USD 127,681.1 million

    Market Size 2025

    USD 154,942.8 million

    Market Size 2035

    USD 1,050,775.6 million

    Compound Annual Growth Rate (CAGR)

    22.8% (2025-2035)

    Base Year

    2024

    Forecast Period

    2025-2035

    Historical Data

    2019-2023

    Forecast Units

    Value (USD Million)

    Report Coverage

    Revenue Forecast, Competitive Landscape, Growth Factors, and Trends

    Segments Covered

    By Components , By Application Area and Region

    Geographies Covered

    North America, Europe, Asia Pacific, Middle East & Africa, and South America

    Countries Covered

    The U.S, Canada, Mexico, Germany, France, UK, China, Japan, India, Australia, South Korea, UAE, and Brazil

    Key Companies Profiled

    StreamYard, Kaltura, BrightCove, IBM, Dacast, Twitch Interactive, Inc., Vimeo, Inc, ByteDance, StreamShark, Flux Broadcast, Wowsome XR LTD, Wowsome XR LTD, Kick, GOOGLE LLC, Microsoft Corporation, AFREECATV CO., LTD. (Soop), STREAMING.HR, Event streaming, Huya Inc., And among others.

    Key Market Opportunities

    ·         Increasing Availability and Affordability of High-Speed Internet Access.

    ·         Rising Consumption of Live Streamed Video by Consumers Across Verticals

    Key Market Dynamics

    ·         Advancements in augmented reality (AR) and virtual reality (VR) technologies are poised to enhance immersive experiences within live streams

    Major Players

    • Global Outlook (USD Million, 2019-2035)

     

    • Global LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • Global LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others

     

    • North America Outlook (USD Million, 2019-2035)

     

    • North America LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • North America LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • US Outlook (USD Million, 2019-2035)
    • US LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • US LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Canada Outlook (USD Million, 2019-2035)
    • Canada LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Canada LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Mexico Outlook (USD Million, 2019-2035)
    • Mexico LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Mexico LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Europe Outlook (USD Million, 2019-2035)
    • Europe LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • Europe LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Germany Outlook (USD Million, 2019-2035)
    • Germany LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Germany LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • UK Outlook (USD Million, 2019-2035)
    • UK LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • UK LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others

     

    • France Outlook (USD Million, 2019-2035)

     

    • France LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • France LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Italy Outlook (USD Million, 2019-2035)
    • Italy LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • Italy LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Rest of Europe Outlook (USD Million, 2019-2035)
    • Rest of Europe LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Rest of Europe LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Asia Pacific Outlook (USD Million, 2019-2035)
    • Asia Pacific LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Asia Pacific LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • China Outlook (USD Million, 2019-2035)
    • China LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • China LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • India Outlook (USD Million, 2019-2035)
    • India LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • India LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Japan Outlook (USD Million, 2019-2035)
    • Japan LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Japan LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • South Korea Outlook (USD Million, 2019-2035)
    • South Korea LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • South Korea LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Rest of Asia Pacific Outlook (USD Million, 2019-2035)
    • Rest of Asia Pacific LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Rest of Asia Pacific LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • MIDDLE EAST & AFRICA Outlook (USD Million, 2019-2035)
    • MIDDLE EAST & AFRICA LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • MIDDLE EAST & AFRICA LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • South America Outlook (USD Million, 2019-2035)
    • South America LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • South America LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others

    Market Trends

    Live Streaming Market Overview

    The Live Streaming Market size was valued at USD 127,681.1 Million in 2024. The Application Tracking System industry is projected to grow from USD 154,942.8 Million in 2025 to USD 1,050,775.6 million by 2035, exhibiting a compound annual growth rate (CAGR) of 22.8% during the forecast period (2025-2035). 

    Increasing Availability and Affordability of High-Speed Internet Access and Rising Consumption of Live Streamed Video by Consumers Across Verticals and Greater Brand Engagement And Reach Through Live Videos are driving the growth of the Live Streaming Market.

    As per Analyst at MRFR, “The video content streamed online are more tempting to the potential customers. As reported, more than 67% of online video streaming consumers are expected to purchase the products and services soon after the conclusion of live video. Also, marketing campaigns from various organizations reported 79% genuine conversation with potential customers. Marketers are largely focused on videos that are precise and descriptive enough to explain their product offerings and benefits of use.”

     FIGURE 1: LIVE STREAMING MARKET VALUE (2019-2035) USD Million

    LIVE STREAMING MARKET VALUE (2019-2035) USD Million

     Source: Secondary Research, Prima...

    Market Segment Insights

    Smartphone Sensors Smartphone Type Insights

    The Smartphone Sensors market segmentation, based on smartphone type, includes standard smartphone, rugged smartphone, smartwatches, and other wearable. The standard smartphone segment dominated the market, accounting for the maximum market revenue. A smartphone is a mobile phone with a built-in computer and advanced features, such as web browsing and operating system, which are not associated with its counterpart. The rising mobile internet use, rising disposable income in developing countries, and high ownership of premium design smartphones are a few factors that are anticipated to grow smartphone sales. Smartphones are helped by a mobile operating system that offers advanced computing facilities. A smartphone can also work as a digital media player for uploading photos, videos, and music through a single interface.

    Smartphone Sensors Market, By Device Type Outlook, 2024 & 2035

    Smartphone Sensors Manufacturer Insights

    The Smartphone Sensors market segmentation, based on the manufacturer, includes Apple Inc., Samsung Electronics, Huawei Technology, Xiaomi Inc., Oppo, Sony Corporation, HMD Global, and others. The Apple Inc. segment generated the most revenue due to its superior quality. Apple’s iPhone stands out over all other smartphones in the market. Apple Inc. is the market leader because they use more sensors in their devices to provide unique features. For Instance: Apple’s iPhone 12 uses a lidar for depth sensing, proximity for 3D touch, a gyroscope for compass, GPS, face ID for biometrics, auto-off, a barometer, a magnetometer for compass & GPS, and an ambient light sensor for auto-dimming displays. The better user experience, increased accessibility, and more security these sensors offer consumers to boost the segment‘s growth.

    Smartphone Sensors Application Insights

    The Smartphone Sensors market segmentation, based on the manufacturer, includes Apple Inc., Samsung Electronics, Huawei Technology, Xiaomi Inc., Oppo, Sony Corporation, HMD Global, and others. The Apple Inc. segment generated the most revenue due to its superior quality. Apple’s iPhone stands out over all other smartphones in the market. Apple Inc. is the market leader because they use more sensors in their devices to provide unique features. For Instance: Apple’s iPhone 12 uses a lidar for depth sensing, proximity for 3D touch, a gyroscope for compass, GPS, face ID for biometrics, auto-off, a barometer, a magnetometer for compass & GPS, and an ambient light sensor for auto-dimming displays. The better user experience, increased accessibility, and more security these sensors offer consumers to boost the segment‘s growth.

    Smartphone Sensors Regional Insights

    The Smartphone Sensors market segmentation, based on the manufacturer, includes Apple Inc., Samsung Electronics, Huawei Technology, Xiaomi Inc., Oppo, Sony Corporation, HMD Global, and others. The Apple Inc. segment generated the most revenue due to its superior quality. Apple’s iPhone stands out over all other smartphones in the market. Apple Inc. is the market leader because they use more sensors in their devices to provide unique features. For Instance: Apple’s iPhone 12 uses a lidar for depth sensing, proximity for 3D touch, a gyroscope for compass, GPS, face ID for biometrics, auto-off, a barometer, a magnetometer for compass & GPS, and an ambient light sensor for auto-dimming displays. The better user experience, increased accessibility, and more security these sensors offer consumers to boost the segment‘s growth.

    Smartphone Sensors Market, By Device Type Outlook, 2024 & 2035

    Smartphone Sensors Price Insights

    The Smartphone Sensors market segmentation, based on price, includes USD 300 to USD 500, USD 100 to USD 300, above USD 500, and under USD 100. The USD 300 to USD 500 segment dominated the market revenue in the projected period. Most smartphones sold in medium-end devices have a sensor within this range. For instance: Nubia launched a new flagship Android device powered by the latest Snapdragon 8Gen 2CPU. The OEM has also specified that this gadget, which peculiarly seems to go by the name Z50 even though its processor was the z40 Pro, will compete with the Xiaomi 13 and iQOO11 series with cutting-edge LPDDR5X RAM and storage with the most recent UFS 4.0 spec.

    Get more detailed insights about Live Streaming Market

    Key Players and Competitive Insights

    Leading market players are investing heavily in research and development to expand their product lines, which will help the Smartphone Sensors market, grow even more. Market participants are also undertaking various strategic activities to expand their footprint, with important market developments including new product launches, contractual agreements, mergers and acquisitions, higher investments, and collaboration with other organizations. To expand and survive in a more competitive and growing market climate, the Smartphone Sensors industry must offer cost-effective items.

    Manufacturing locally to minimize operational costs is one of the key business tactics manufacturers use in the Smartphone Sensors industry to benefit clients and increase the market sector. In recent years, the Smartphone Sensors industry has offered manufacturers some of the most significant advantages. Major players in the Smartphone Sensors market, including MS AG (Austria), Broadcom Inc. (US), DYNA IMAGE Corporation (China), Murata Electronics Oy (Finland), NEXT Biometrics Group ASA (Norway), Omron Corporation (Japan), Samsung Electronics Co. Ltd. (South Korea), Sony Corporation (Japan)., and others, are attempting to increase market demand by investing in research and development operations.

    Samsung is dedicated to abiding by local laws and regulations and enforcing a strict code of conduct for all employees. Samsung adheres to a straightforward business tent: to usage its technology and expertise to develop top-notch goods and services that make a more cultured world. Samsung provides a high importance on its people and technologies to do this. For Instance: In January 2023, Samsung Electronics launched its new MICRO LED, Neo QLED, and Samsung OLED product lines, along with lifestyle products and accessories, before CES® 2023.

    Apple Inc. is a multinational American technology business with its main office in Cupertino, California. According to revenue, Apple will be the top technological business in the world in 2022, with US $ 394.3 billion in sales. According to market capitalization, Apple is the largest corporation in the world as of March 2023. For Instance: In September 2022, the iPhone 14 and iPhone 14 Plus, which come in two sizes, 6.1 and 6.7 inches and include a smart design, camera upgrades, and game-changing new safety measures, were introduced by Apple. The iPhone 14 and iPhone 14 Plus have a powerful camera system that incorporates the primary and front TrueDepth cameras, the Ultra Wide camera for uncommon perspectives, and the photonic engine, an enhanced picture pipeline.

    Key Companies in the Smartphone Sensors market include

    MS AG (Austria)
    MS AG (Austria)
    MS AG (Austria)
    MS AG (Austria)
    MS AG (Austria)
    MS AG (Austria)
    MS AG (Austria)

    Industry Developments

    • September 2022: Comcast and Samsung Electronics announced their partnership to create 5G Radio Access Network (RAN) technologies to enhance 5G connection for Xfinity Mobile and Comcast Business Mobile users in Comcast service zones. Samsung will provide 5G RAN technology, and Comcast will deploy Citizens Broadband Radio Service (CBRS) and 600 MHz spectrum to provide 5G access to consumer and business users in the US.
    • October 2022: Huawei announced the release of the newest antenna solutions, including the Maxwell platform and the X2 antenna series, for the subsequent 5G antenna innovation stage. The new technologies speed up 5G deployment by improving antenna and setup capabilities.

    Market Segmentation

    Smartphone Type Outlook

    • Standard Smartphone
    • Rugged Smartphone
    • Smartwatches
    • Other Wearable

    Price Outlook

    • USD 300 to USD 500
    • USD 100 to USD 300
    • Above USD 500
    • Under USD 100

    Manufacturer Outlook

    • Apple Inc.
    • Samsung Electronics
    • Huawei Technology
    • Xiaomi Inc.
    • Oppo
    • Sony Corporation
    • HMD Global

    Application Outlook

    • High-Level
    • Mid-Level
    • Low-Level

    Manufacturer Outlook

    North America
    • US
    • Canada
    Europe
    • Germany
    • France
    • UK
    • Italy
    • Spain
    • Rest of Europe
    Asia-Pacific
    • China
    • Japan
    • India
    • Italy
    • Australia
    • South Korea
    • Rest of Asia-Pacific
    Rest of the World
    • Middle East
    • Africa
    • Latin America

    Report Scope

    Report Attribute/Metric

    Details

    Market Size 2024

    USD 127,681.1 million

    Market Size 2025

    USD 154,942.8 million

    Market Size 2035

    USD 1,050,775.6 million

    Compound Annual Growth Rate (CAGR)

    22.8% (2025-2035)

    Base Year

    2024

    Forecast Period

    2025-2035

    Historical Data

    2019-2023

    Forecast Units

    Value (USD Million)

    Report Coverage

    Revenue Forecast, Competitive Landscape, Growth Factors, and Trends

    Segments Covered

    By Components , By Application Area and Region

    Geographies Covered

    North America, Europe, Asia Pacific, Middle East & Africa, and South America

    Countries Covered

    The U.S, Canada, Mexico, Germany, France, UK, China, Japan, India, Australia, South Korea, UAE, and Brazil

    Key Companies Profiled

    StreamYard, Kaltura, BrightCove, IBM, Dacast, Twitch Interactive, Inc., Vimeo, Inc, ByteDance, StreamShark, Flux Broadcast, Wowsome XR LTD, Wowsome XR LTD, Kick, GOOGLE LLC, Microsoft Corporation, AFREECATV CO., LTD. (Soop), STREAMING.HR, Event streaming, Huya Inc., And among others.

    Key Market Opportunities

    ·         Increasing Availability and Affordability of High-Speed Internet Access.

    ·         Rising Consumption of Live Streamed Video by Consumers Across Verticals

    Key Market Dynamics

    ·         Advancements in augmented reality (AR) and virtual reality (VR) technologies are poised to enhance immersive experiences within live streams

    Market Highlights

    Author

    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in market research and business consulting, working under the spectrum of information communication technology, telecommunications and semiconductor domains. aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the valuation of the global live streaming market?

    The global live streaming market can reach a size of USD 247,275 million by 2027.

    What is the predicted growth rate of the global live streaming market?

    The global live streaming market is expected to exhibit a CAGR of 28.1% from 2019 to 2027.

    Which region can dominate the global live streaming market?

    Asia Pacific can dominate the global live streaming market till 2027.

    Which end-user can generate the biggest profits for the global live streaming market?

    Media & entertainment, education, and esports are the biggest end-users of the global live streaming market.

    Who are the key companies of the global live streaming market?

    Empire Video Productions, LLC, Facebook, Inc., AfreecaTV Co., Ltd., EventStreaming.TV, Huya, Inc., Dacast, Google, Inc., Amazon.com, Inc., IBM Corporation, Microsoft Corporation, Streaming.hr, Twitch Interactive, Inc., Periscope, Vimeo, Instagram, Inc., and Flux Broadcast are key players of the global live streaming market.

    1. EXECUTIVE SUMMARY
    2. MARKET INTRODUCTION
      1. DEFINITION
      2. SCOPE OF THE STUDY
      3. RESEARCH OBJECTIVE
    3. RESEARCH METHODOLOGY
      1. OVERVIE
      2. DATA
        1. Data Mining Process
      3. PURCHASED DATABASE
      4. SECONDARY
        1. Secondary Research data flow
      5. PRIMARY RESEARCH
        1. Primary Research Number of Interviews conducte
        2. Primary Research Regional Coverage
      6. APPROACHES FOR MARKET SIZE ESTIMATION
        1. Revenue Analysis Approach
      7. DATA FORECASTING
        1. Data forecasting
      8. DATA MODELING
        1. microeconomic factor analysis
    4. MARKET DYNAMICS
      1. INTRODUCTION
      2. DRIVERS
        1. Increasing Availability and Affordability of High-Speed Internet Access
        2. RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICAL
        3. GREATER BRAND ENGAGEMENT AND REACH THROUGH LIVE VIDEOS
      3. RESTRAINTS
        1. Cost of content creation and issues with Piracy
      4. OPPORUNITY
      5. COVID-19 IMPACT
        1. INCREASED ONLINE MEDIA CONSUMPTION AMIDST LOCKDOWN/SELF QUARANTINE
        2. INCREASED NUMBER OF EVENTS ON LIVE STREAMING BY ENTERPRISES
      6. SUPPLY CHAIN ANALYSIS
        1. LIVE STREAMING
        2. LIVE STREAMING PLATFORM PROVIDERS
        3. END USERS
      7. PORTER'S FIVE FORCES MODEL
        1. THREAT OF NEW ENTRANTS
        2. BARGAINING
        3. THREAT OF SUBSTITUTES
        4. BARGAINING POWER
        5. INTENSITY OF RIVALRY
    5. GLOBAL LIVE STREAMING MARKET,
      1. OVERVIEW
      2. PLATFORM
      3. SERVICES
      4. INTRODUCTION
      5. ESPORTS
      6. EVENTS
      7. RETAIL
      8. OTHERS
    6. GLOBAL LIVE STREAMING MARKET, BY REGION
      1. OVERVIEW
        1. Global Live Streaming market, by Region, 2023 VS 2032
        2. Global Live Streaming market, BY Region, 2019–2032
      2. NORTH AMERICA
        1. US
        2. Canada
      3. EUROPE
        1. Europe
        2. UK
        3. Germany
        4. france
        5. Rest of Europe
      4. ASIA-PACIFIC
        1. CHINA
        2. JAPAN
        3. INDIA
        4. south
        5. rest of asia pacific
      5. MIDDLE EAST & AFRICA
    7. COMPETITIVE LANDSCAPE
      1. INTRODUCTION
      2. COMPANY MARKET SHARE ANALYSIS, 2023
      3. KEY DEVELOPMENTS
        1. New Product launch/ Development
        2. Partnership/Collaboration,
        3. merger/acquisition
    8. COMPANY
      1. STREAMYARD
        1. COMPANY OVERVIEW
        2. FINANCIAL
        3. PRODUCTS OFFERed
        4. KEY DEVELOPMENTS
        5. SWOT
        6. Key Strategies
      2. KALTURA
        1. COMPANY OVERVIEW
        2. FINANCIAL OVERVIEW
        3. PRODUCTS OFFERed
        4. KEY DEVELOPMENTS
        5. SWOT ANALYSIS
        6. Key Strategies
      3. BRIGHTCOVE
        1. FINANCIAL OVERVIEW
        2. PRODUCTS OFFERed
        3. KEY DEVELOPMENTS
        4. SWOT ANALYSIS
        5. Key Strategies
      4. IBM
        1. COMPANY OVERVIEW
        2. FINANCIAL OVERVIEW
        3. KEY DEVELOPMENTS
        4. SWOT ANALYSIS
      5. DACAST
        1. COMPANY OVERVIEW
        2. FINANCIAL
        3. PRODUCTS OFFERed
        4. KEY DEVELOPMENTS
        5. SWOT
        6. Key Strategies
      6. TWITCH INTERACTIVE, INC.
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      7. VIMEO, INC.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      8. BYTEDANCE
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      9. STREAMSHARK
        1. Company Overview
        2. Products Offered
        3. Key Developments
        4. Key Strategies
      10. FLUX BROADCAST
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      11. WOWSOME XR LTD
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      12. KICK
        1. Company Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      13. GOOGLE LLC
        1. FINANCIA OVERVIEW
        2. PRODUCTS Offered
        3. KEY DEVELOPMENTS
        4. SWOT ANALYSIS
        5. Key Strategies
      14. MICROSOFT CORPORATION
        1. COMPANY OVERVIEW
        2. FINANCIAL
        3. PRODUCTS OFFERed
        4. KEY DEVELOPMENTS
        5. Key Strategies
      15. AFREECATV CO., LTD. (SOOP)
        1. COMPANY OVERVIEW
        2. FINANCIAL OVERVIEW
        3. PRODUCTS
        4. KEY DEVELOPMENTS
        5. SWOT ANALYSIS
        6. Key
      16. STREAMING.HR
        1. COMPANY OVERVIEW
        2. FINANCIAL
        3. PRODUCTS OFFERed
        4. KEY DEVELOPMENTS
        5. Key Strategies
      17. EVENT STREAMING
        1. FINANCIAL OVERVIE
        2. PRODUCTS OFFERed
        3. KEY DEVELOPMENTS
        4. SWOT ANALYSIS
        5. Key Strategies
      18. HUYA INC.
        1. COMPANY OVERVIEW
        2. FINANCIAL OVERVIEW
        3. PRODUCTS OFFERed
        4. KEY DEVELOPMENTS
        5. SWOT ANALYSIS
        6. Key Strategie
    • Global Outlook (USD Million, 2019-2035)

     

    • Global LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • Global LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others

     

    • North America Outlook (USD Million, 2019-2035)

     

    • North America LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • North America LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • US Outlook (USD Million, 2019-2035)
    • US LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • US LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Canada Outlook (USD Million, 2019-2035)
    • Canada LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Canada LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Mexico Outlook (USD Million, 2019-2035)
    • Mexico LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Mexico LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Europe Outlook (USD Million, 2019-2035)
    • Europe LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • Europe LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Germany Outlook (USD Million, 2019-2035)
    • Germany LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Germany LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • UK Outlook (USD Million, 2019-2035)
    • UK LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • UK LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others

     

    • France Outlook (USD Million, 2019-2035)

     

    • France LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • France LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Italy Outlook (USD Million, 2019-2035)
    • Italy LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services

     

    • Italy LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Rest of Europe Outlook (USD Million, 2019-2035)
    • Rest of Europe LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Rest of Europe LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Asia Pacific Outlook (USD Million, 2019-2035)
    • Asia Pacific LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Asia Pacific LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • China Outlook (USD Million, 2019-2035)
    • China LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • China LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • India Outlook (USD Million, 2019-2035)
    • India LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • India LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Japan Outlook (USD Million, 2019-2035)
    • Japan LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Japan LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • South Korea Outlook (USD Million, 2019-2035)
    • South Korea LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • South Korea LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • Rest of Asia Pacific Outlook (USD Million, 2019-2035)
    • Rest of Asia Pacific LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • Rest of Asia Pacific LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • MIDDLE EAST & AFRICA Outlook (USD Million, 2019-2035)
    • MIDDLE EAST & AFRICA LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • MIDDLE EAST & AFRICA LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    • South America Outlook (USD Million, 2019-2035)
    • South America LIVE STREAMING, By Components (USD Million, 2019-2035)
      • Platforms
      • Services
    • South America LIVE STREAMING, Application Area (USD Million, 2019-2035)
      • Media & Entertainment
      • Esports
      • Events
      • Retail
      • Government
      • Others
    Infographic

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