Market Summary
OTT Market Overview
OTT Market is projected to grow from USD 71.11 billion in 2025 to USD 266.31 billion by 2034, exhibiting a compound annual growth rate (CAGR) of 15.80% during the forecast period (2025 - 2034). Additionally, the market size for OTT Market was valued at USD 61.40 billion in 2024.
A growing number of consumers, limited genre options, internet penetration, increased device availability, and overall cost reductions are the key market drivers aiding the market growth.
Figure1: OTT Market, 2025 - 2034 (USD Billion)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
OTT Market Trends
Growing obese population is driving the market growth
Over-the-top (OTT) media services are internet-based media services distributed directly to viewers. Its global expansion has paralleled the rise of quicker internet speeds and the demand for a wider variety of media products, from sports to movies and entertainment. In many nations, especially in the West, OTT has supplanted traditional TV broadcasters as the primary source of screen-based entertainment. These services have supplanted scheduled broadcasts with programming available on demand. Over-the-top service refers to delivering movies and television programs to digital users without a cable or satellite TV subscription. Typically, OTT content is directly downloaded and viewed on demand. This content is transmitted directly over the Internet to connected devices such as PCs, tablets, smartphones, and game consoles. Over-the-top services are in their infancy and are widely recognized as a trending technology around the globe. The over-the-top market is anticipated to undergo innovative and sophisticated transformations, allowing buyers to access everything they require in a single location, thus boosting the market CAGR.
Demand for applications such as Google Hangouts, FaceTime by Apple, WhatsApp, and other social media platforms that provide user-friendly interfaces and innovative and appealing voice & video messaging services to viewers has increased over the past few years. These products have firmly established their market presence with their high-quality offerings and pervasive consumer acceptance. The inability to provide high-speed Internet is one of the factors inhibiting the market's growth in terms of sales value. To view content on OTT platforms, high-speed Internet is required. Due to the low penetration of the Internet in developing economies such as Africa and the Middle East, this is frequently impossible in outlying regions of developing nations. In addition, the rising demand for smart televisions is anticipated to present enormous opportunities for the market's development in terms of revenue. The increasing internet penetration, smart TV, smartphone, 5G infrastructure, original media content, and other factors are anticipated to provide lucrative growth opportunities for the market in the coming years. In addition, the increasing adoption of web-based applications will likely drive market expansion. In addition, rising demand for online streaming content, such as live news, movies, sports, and others, is anticipated to drive market expansion during the forecast period. Thus, such factors are driving the OTT market revenue.
OTT Market Segment Insights
OTT Type Insights
Based on type, the OTT Market segmentation includes game streaming, audio streaming, video streaming, and communication. The game streaming segment dominated the market, accounting for 40%-45% of market revenue. Companies involved in online gaming must reach out to many global customers while avoiding the prevalence of restrictions throughout the gaming experience. These businesses strive to provide a fast and secure online gaming experience, a rich media experience, and user tracking for various gaming applications.
Figure 2: OTT Market by Type, 2022 & 2032 (USD billion)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
OTT Streaming Devices Insights
Based on streaming devices, the OTT Market segmentation includes smartphones and tablets, desktops and laptops, and IPTV and Consoles. The segment of smartphones and tablets is anticipated to dominate the market due to the expansion of 5G capabilities and the introduction of new smartphones. Similarly, the increasing use of smartphones and tablets to access online content is expected to contribute to the expansion of this segment.
OTT Monetization Model Insights
Based on monetization model, the OTT Market segmentation includes subscription-based, advertising-based, and transaction-Based. The subscription-based segment dominated the market in 2022. Innovative pricing, aggregation, and the accessibility of original premium content to users in the country have boosted the adoption of subscription services provided by OTT platforms.
OTT Service Verticals Insights
Based on service verticals, the OTT Market segmentation includes media and entertainment, education and learning, gaming, and service utilities. The media and entertainment category generated the most income. A growing number of consumers are carrying digital televisions in their pockets, creating an exciting opportunity for media buyers seeking to capitalize on shifting consumer trends.
OTT Regional Insights
By region, the study provides market insights into North America, Europe, Asia-Pacific, and the Rest of the World. The North American OTT market area will dominate this market in 2022. The ever-increasing substantial funds and investments in the content creation sector are continuously driving market expansion.
Further, the major countries studied in the market report are The US, Canada, German, France, the UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.
Figure 3: OTT MARKET SHARE BY REGION 2022 (%)
Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review
Europe OTT market accounted for the second-largest market share in 2022. Over-the-top (OTT) sports content is becoming increasingly attractive. Numerous companies are entering the OTT market, as evidenced by rising investments in content acquisition across this domain. Further, the German OTT market held the largest market share, and the UK OTT market was the fastest-growing market in the European region
The Asia-Pacific OTT Market is expected to grow at the fastest CAGR from 2023 to 2032. The mature utility and broadcaster industries will most likely drive market development. Due to the accelerated cannibalization of the pay-TV market, China will likely dominate the region. Asian nations such as India are prepared to witness the meteoric rise of platforms, which is anticipated to provide tremendous market expansion potential for the region. Moreover, China’s OTT market held the largest market share, and the Indian OTT market was the fastest-growing market in the Asia-Pacific region.
OTT Key Market Players & Competitive Insights
Leading market players are joining the streaming TV bandwagon, and the market is becoming more competitive, thereby increasing the competition for high-quality content that maintains viewers engaged. Market participants also undertake various strategic activities to expand their global footprint with important market developments. The OTT industry must offer cost-effective services to expand and survive in a more competitive and rising market.
Major players in the OTT market, including Netflix, Inc., Amazon.com Inc. (Prime Video), The Walt Disney Company (Hulu), Tencent Holdings Ltd, Roku Inc., Google LLC (YouTube), DAZN Group Limited, NBC Universal (Hayu), and PCCW Media Group (Viu).
Netflix Inc provides leisure services. The company provides original series, documentaries, and feature-length films through an internet subscription on TV, computer, and mobile devices. In addition, it offers a variety of recreational activities, video games, and other forms of entertainment. Netflix maintains a separate library of films that can be streamed instantly on subscribers' televisions, mobile devices, and computers. It acquires, produces, and licenses content, including original programming. The company markets and promotes its service through various marketing partners, including distributors of multichannel video programming, streaming entertainment providers, mobile operators, consumer electronics manufacturers, and internet service providers. It has a presence in EMEA, the Americas, and Asia-Pacific. Netflix's headquarters are located in Los Gatos, California.
The Walt Disney Company is a media and entertainment company. It produces and acquires television programs as well as live-action and animated films. The company owns and operates theme parks, resorts, and television networks and channels; develops and publishes books, comics, and magazines; distributes Disney-themed products; and provides an English language curriculum for Chinese children. Disney operates cable networks under the ABC brand and cable channels under the FX, Freeform, Disney, ESPN, and National Geographic brands. It owns and operates retail locations throughout North America, Europe, and Asia. Disney's headquarters are located in Burbank, California.
Key Companies in the OTT market include
- Netflix Inc.
- Amazon.com Inc. (Prime Video)
- The Walt Disney Company (Hulu)
- Tencent Holdings Ltd
- Google LLC (YouTube)
- DAZN Group Limited
- NBC Universal (Hayu)
- PCCW Media Group (Viu)
OTT Industry Developments
May 2022: Amazon, Inc. launches miniTV, a free video streaming application geared toward mass-customer acquisition, with various services, including e-commerce, food delivery, payment, etc.
September 2022: n Kenya, Netflix launches a new free Android mobile plan that permits users to view a limited selection of its catalog, including full seasons of certain shows. Users can sign up for the Netflix mobile plan for Android without providing financial information.
March 2020: AT&T TV launched its over-the-top (OTT) service in March 2020 with features such as an on-demand library, live channels, and 500 hours of cloud storage, among others, to expand its international reach.
OTT Market Segmentation
OTT Type Outlook (USD Billion, 2018-2032)
- Game Streaming
- Audio Streaming
- Video Streaming
- Communication
OTT Streaming Devices Outlook (USD Billion, 2018-2032)
- Smartphones and Tablets
- Desktops and Laptops
- IPTV and Consoles
OTT Monetization Model Outlook (USD Billion, 2018-2032)
- Subscription-Based
- Advertising-based
- Transaction-Based
OTT Service Verticals Outlook (USD Billion, 2018-2032)
- Media and Entertainment
- Education and Learning
- Gaming
- Service Utilities
OTT Regional Outlook (USD Billion, 2018-2032)
-
North America
- US
- Canada
-
Europe
- Germany
- France
- UK
- Italy
- Spain
- Rest of Europe
-
Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Australia
- Rest of Asia-Pacific
-
Rest of the World
- Middle East
- Africa
- Latin America
Market Size & Forecast
Report Attribute/Metric | Details |
Market Size 2024 |
61.40 (USD Billion) |
Market Size 2025 |
71.11 (USD Billion) |
Market Size 2034 |
266.31 (USD Billion) |
Compound Annual Growth Rate (CAGR) |
15.80% (2025 - 2034) |
Report Coverage |
Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
Base Year |
2024 |
Market Forecast Period |
2025 - 2034 |
Historical Data |
2019 - 2023 |
Market Forecast Units |
USD Billion |
Segments Covered | Type, Streaming Devices, Monetization Model, Service Verticals, and Region |
Geographies Covered | North America, Europe, Asia Pacific, and the Rest of the World |
Countries Covered | The US, Canada, German, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil |
Key Companies Profiled | Netflix, Inc., Amazon.com Inc. (Prime Video), The Walt Disney Company (Hulu), Tencent Holdings Ltd, Roku Inc., Google LLC (YouTube), DAZN Group Limited, NBC Universal (Hayu), and PCCW Media Group (Viu) |
Key Market Opportunities | · Growing companies |
Key Market Dynamics | · Increase consumers using OTT platforms · Rising number of gamers |
Major Players
OTT Market Segmentation
OTT Type Outlook (USD Billion, 2018-2032)
Game Streaming
Audio Streaming
Video Streaming
Communication
OTT Streaming Devices Outlook (USD Billion, 2018-2032)
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
OTT Monetization Model Outlook (USD Billion, 2018-2032)
Subscription-Based
Advertising-based
Transaction-Based
OTT Service Verticals Outlook (USD Billion, 2018-2032)
Media and Entertainment
Education and Learning
Gaming
Service Utilities
OTT Regional Outlook (USD Billion, 2018-2032)
North America Outlook (USD Billion, 2018-2032)
North America OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
North America OTT by Streaming Devices
> Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
North America OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
North America OTT by Service Verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
US Outlook (USD Billion, 2018-2032)
US OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
US OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
US OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
US OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
CANADA Outlook (USD Billion, 2018-2032)
CANADA OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
CANADA OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
CANADA OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
CANADA OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Europe Outlook (USD Billion, 2018-2032)
Europe OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Europe OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Europe OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Europe OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Germany Outlook (USD Billion, 2018-2032)
Germany OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Germany OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Germany OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Germany OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
France Outlook (USD Billion, 2018-2032)
France OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
France OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
France OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
France OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
UK Outlook (USD Billion, 2018-2032)
UK OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
UK OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
UK OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
UK OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
ITALY Outlook (USD Billion, 2018-2032)
ITALY OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
ITALY OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
ITALY OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
ITALY OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
SPAIN Outlook (USD Billion, 2018-2032)
Spain OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Spain OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Spain OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Spain OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Rest Of Europe Outlook (USD Billion, 2018-2032)
Rest Of Europe OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
REST OF EUROPE OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
REST OF EUROPE OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
REST OF EUROPE OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Asia-Pacific Outlook (USD Billion, 2018-2032)
Asia-Pacific OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Asia-Pacific OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Asia-Pacific OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Asia-Pacific OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
China Outlook (USD Billion, 2018-2032)
China OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
China OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
China OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
China OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Japan Outlook (USD Billion, 2018-2032)
Japan OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Japan OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Japan OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Japan OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
India Outlook (USD Billion, 2018-2032)
India OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
India OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
India OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
India OTT by Service verticals
Based on Service verticals:
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Australia Outlook (USD Billion, 2018-2032)
Australia OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Australia OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Australia OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Australia OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)
Rest of Asia-Pacific OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Rest of Asia-Pacific OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Rest of Asia-Pacific OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Rest of Asia-Pacific OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Rest of the World Outlook (USD Billion, 2018-2032)
Rest of the World OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Rest of the World OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Rest of the World OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Rest of the World OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Middle East Outlook (USD Billion, 2018-2032)
Middle East OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Middle East OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Middle East OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Middle East OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Billion, 2018-2032)
Africa OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Africa OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Africa OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Africa OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
Latin America Outlook (USD Billion, 2018-2032)
Latin America OTT by Type
Game Streaming
Audio Streaming
Video Streaming
Communication
Latin America OTT by Streaming Devices
Smartphones and Tablets
Desktops and Laptops
IPTV and Consoles
Latin America OTT by Monetization Model
Subscription-Based
Advertising-based
Transaction-Based
Latin America OTT by Service verticals
Media and Entertainment
Education and Learning
Gaming
Service Utilities
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